using UnityEngine;

[CreateAssetMenu(fileName = "DrawCardEffect", menuName = "Card Effect/DrawCardEffect")]
public class DrawCardEffect : Effect
{
    public IntEventSO drawEvent;
    public override void Excute(CharacterBase from, CharacterBase target)
    {
        //实现抽卡效果
       drawEvent?.RaisEvent(value,this);
    }
}
